Virtual Reality Gaming App
Experties: Game App Virtual Reality
Verticals: Media & Entertainment
Client approached us with a requirement for a VR game, leaving everything else to us to decide. We put our best skilled team to work, which then created an experience that feels and touches real. The game was primarily to entertain family and friends, which our team then smartly turned a psychological experience, where wearer/players will be bound to react to exhilaration, laughter and fear.
Time Duration 08 Months
Team Effort 05 Persons
Business NeedsWith VR games already changing the world in many new ways including watching films, visiting places, and space exploration , our client wished to go a different way, i.e. height experience. He wanted us to develop a VR game that ignites fear, exhilaration and laughter inside the user. Hence, we created the Fall Guy.
The game allows users to feel startling sensation experience of height. Users can see themselves stand atop skyscrapers, casting their eyes beyond horizon. The game has been developed with REAL FEEL in mind.
- Client wanted a fully-immersive game application
- To make it collaborative was one of the requirements
- Client wanted it to be mobile-based merely
- For the app to be accessed widely, we considered Gear VR to be more feasible
- Considering the accurate scale and space for the game
- And, to make it fully interactive
SolutionWe created Fall Guy, a virtual reality game in the space of experiencing height. The objective was to create a game where users can feel and touch their experiences. We were asked of a game where users will be attempting to fall from the top of a skyscraper. The game has been developed using Unity technology as it is the cross-platform game engine. We have a team that is not just field-skilled, but as well adaptable to any rising demands.
Fall Guy has been developed with the right amount of object manipulation into 3D and various components attached to them. Scripts have been coded in C#, UnityScript and Boo.
Front-End With this VR game application, users can use VR headset to experience the fall from the top of skyscrapers. Apart from making the app user-friendly and extremely intuitive, our team also ensured that the app runs compatible on Android platform.
- Android: This game has been made available for Android platform only.
- 3D Modelling
- Character Animation
- 3D Rigging
Backend We never wanted several attempts and failures. All we wanted a wise investment of time, money and technology we were given. A VR game app is meant to be smoothest, fastest and extremely intuitive, to ensure what, we used:
- Unity: We used Unity for rendering asset tracking, physics and scripting
- Unreal Engine 4: This is to ensure unsurpassable security and scalability of the game
- Lumberyard: Used to ensure high quality and cross-platform functionalities
- Blender 3D: Used for 3D printing, rigging, VFX and charactering modeling
Development Process Client came to us with a requirement for a Virtual Reality game application that would help players to overcome their fear for height, by creating a virtual reality game where they will be jumping off the building terrace. Thus, this was exactly how we proceeded:
- Put team to defining the goals for the game app
- Deciding the right platform to use for highly operational design
- Outlining the appearance and panache of the interface
- Have the app released , only to improve it continuously
Finally, we made sure the app's easily marketable, because it would otherwise be a shame if no one got to know about it.
Client's Feedback Flexsin Review and Feedback
We are happy with the work done by the Flexsin team. We would recommend the work done by them. Thank..
Spendax Inc., Canada
Spendax Inc., Canada
SuccessAll these efforts had been to bring about a virtual reality game app that turns the real-life surroundings into digital interface, putting digital components in real-time.
A VR game app is success only when the developers can successfully change the way people interact with their digital technologies in recent times. Our team made sure the app humanizes the po-faced technology.
- Acquisition of customers is one of the key success metrics of a Virtual Reality Game App
- Full engagement of the payers indicate that the App is a sheer success
- Outcomes - Fall Guy has been made sure it boosts retention, performance and attendance
- The app is potential to become a revenue making platform since this represents financial value as well as how much an individual user is worth
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